Apr
09
2019

Multimedia Project Page

Final Project Proposal

For the Construct 2 Final Project, My team decided to make a Multiplayer Platformer game. In the game the player must work together to solve the puzzles that is in the game to pass through each levels. The game is good for improving  teamwork and problem solving skill.

 

 

 

Final Project Guide

BoomBoom And IceCube

 

 

 

 

By : Rio Adi Nugraha : 2201798856

Nicholas Jovanka : 2201798446

Nicholas Michael Halim: 2201798761

 

 

Screenshots:

Level 1 of the game

Level 2 of the game

Level 3 of the game

 

Guide:

This game is characterized by being a multiplayer puzzle platformer that is simple yet as gameplay depth built into the mechanics. The game consists of 2 characters namely icecube and boom-boom. As with the namesake icecube is an ice based character while boom boom is a fire based character. Each of them have basic platformer movement of jump, horizontal movement, and gravitational pull. Cooperation is key in winning this game. Pressure plates are available so that a player must rely on the other to progress.

 

What makes this game unique is each character has control over their own domain. Boom boom can make the world into a fire based world while ice cube does the cold domain equivalent. The on screen properties of objects change depending on the world it is based in. obstacles come and go depending on world. Ice becomes water in fire world. A steam blower becomes a flamethrower. Steam blowers push both players a certain direction.  Balloons go up because of the heat in the fire world.

 

Lastly, the characters have their own unique properties that is important in making the game work. Vines are impenetrable by icecube but the fiery boom boom burns it with fire. Water is lethal against boom boom but the ice cube can just go through it with relative ease. Flame from the flamethrower kills icecube but boom boom can go through it with ease.

 

Controls:

The controls for this game is simple as the player only controls 2 of the main characters. The controls can be seen in below:

 

Contribution:

Rio Adi Nugraha: Lead Programmer, Game Designer, and Map Designer.

Nicholas Jovanka: Game Art Designer.

Nicholas Michael Halim: Character, Sprites, and Menu System  Design.

 

 

Self-made resources:

  • The Main Characters (Boom Boom & Ice Cube)
  • The menu
  • Level layout

Resources taken from elsewhere:

-Most Assets and Background are taken from Open Game Arts:

https://opengameart.org/

 

 

 

 

 

 

 

My Contribution:

My role in the creation of this game is as the art designer. I was in charge with everything related to the art design of this game . My contribution to this game is the creation  of the  main characters of this game that is ice cube and boom boom in which I drew and create personally, I’m also  in charge for the levels art design where i am the one who furnish the levels created by my other teammate by setting the art design of the background and assets of each level, I also helped in creating the raw design for the menu’s  and  I’m  the one who is in responsible for adding in the animation of the characters and also editing the hitbox of all the game character and assets.

 

 

Written by nicholasjovanka in: |

No Comments

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

Powered by WordPress. Kredit, Streaming Audio | Theme by TheBuckmaker.